The business of video game development in 2009: Statistical representation of Indian video game player trends and habits. Christopher O Erhardt

ISBN: 9781109692013

Published:

NOOKstudy eTextbook

108 pages


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The business of video game development in 2009: Statistical representation of Indian video game player trends and habits.  by  Christopher O Erhardt

The business of video game development in 2009: Statistical representation of Indian video game player trends and habits. by Christopher O Erhardt
| NOOKstudy eTextbook | PDF, EPUB, FB2, DjVu, talking book, mp3, RTF | 108 pages | ISBN: 9781109692013 | 5.22 Mb

Previous research into video game trends have focused on the physiological and psychological effects of video games and has been limited to studies of violence and aggression along with attempts spearheaded by special interest groups to link negativeMorePrevious research into video game trends have focused on the physiological and psychological effects of video games and has been limited to studies of violence and aggression along with attempts spearheaded by special interest groups to link negative behavioral changes with participation in video games, which is supported by skewed demographic data.

This survey, while citing the seminal research over the last decade pertaining to video games, demonstrates an innovative study in which anonymous participants in the study of the target demographic give a more accurate representation of game players residing in India. This demonstrated that while still in its infancy the Indian video game community is growing and is developing core competency in specific genre of gaming and specific platforms.



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